Developed at: Media Lab Prado Madrid
Developed with: Eduardo Vélez, Antonio Sánchez, Joaquín Siabra Fraile, Alberto Carrascosa, Antonio Carrillo, Joaquín Carrascosa
Etc members tasks: System design & integration
Pictures & videos: Victor Díaz, Lara Cano
Special thanks to: Uncoded
Don’t Kill Your Idols
Project called “No mates a tus ídolos” developed during the BigGames Workshop in March 2012 in MediaLab Prado Madrid. It is a game embedded in the public space that can be played by anyone that walks on the square.
It is the classic game where the user controls the steering wheel of a car and must dodge the rest of the cars. The difference with the classic approach radicates in the interaction design: the steering wheel turns depending on the position of the user in the square, so the user must pace up and down to finish the game. Due to the interaction, the game can be played by a crowd of people in the square forcing them to run synchronized, what makes a lot of fun.